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Sex for Science! Chapter 0: The Prequel

Sex for Science! Chapter 0
Sex for Science! Chapter 1
Sex for Science! Interlude
Sex for Science! Chapter 2
Sex for Science! Chapter 3
Sex for Science! Chapter 4

The English language has no word to describe the experience of watching a pierced, tattoed woman you've only just met have a huge, screaming orgasm, then pull off the electrodes for the EEG machine, roll over, and start talking about sex-based differences in brain activation during sexual arousal.

It has no single word, but there are three: "incredibly fucking hot."

However, the story that leads up to a sleazy hotel room in Seattle with a laptop, an EEG, and the screaming orgasm I referred to earlier is quite long, and begins in San Francisco, about 809 miles south of that sleazy hotel room. More specifically, it starts (as these sorts of stories often do) with the MacWorld Expo, and also with a book about neuroscience called Mind Wide Open by Steven Johnson.




Personally, I blame my friend Scott, who invited me to drive down with him to MacWorld last January. It's a straight shot, nine hours by car from Portland, or eleven if you stop along the way for photographs. We opted for the latter, as both of us had brought our DSLRs and he had an infrared filter that he thought might prove interesting. to play with.

Now, I do have to admit that I feel as if Hollywood has let me down. I've seen a number of Hollywood movies, so I felt I had a pretty good idea of what to expect from a road trip. You can imagine my surprise, then, when we had been on the road for almost four hours without so much as a single hilarious run-in with bungling bank robbers or Brazilian supermodels. The entire trip offered no bank robbers, amusing misunderstandings involving Homeland Security agents and local sheriffs, Russian gangsters, or international monkey smugglers at all, and only the briefest encounter with a Brazilian supermodel, in a subway station in midtown San Francisco. (That encounter TOTALLY didn't go the way Hollywood led me to expect.)

It did, though, give us a chance to play with the infrared filter. We stopped at a scenic viewpoint north of Mount Shasta, a nominally dormant volcano in the Cascade mountain range. I took a couple of pictures, one normal and one with the infrared filter, from roughly the same spot. The CCD in my camera is not terribly sensitive to infrared; the normal image was taken at 1/250th of a second at f/13, whereas the IR image was shot at 30 seconds at f/8. I like the way that the infrared light easily penetrates all the haze in the air.





I'm not sure what the light-colored smudges are in the left center and left top of the frame. At first I thought they were artifacts like lens flare, but it's possible they're areas of cooler air between the camera and the mountain.

Infrared photography done, we continued down on toward San Francisco, and figuratively speaking toward a date with mad science.




There's little to say about the MacWorld conference itself. MacWorld has become a bit rubbish over the past decade or so. It used to be one of the hilights of my year every year, but it never quite recovered from the Trade Show Slump of Death. These days, it's a strange mix of small vendors, a smattering of big-name companies like Hewlett-Packard trying desperately to look relevant, and folks who have little to do with the Mac community at all.

I chatted for a while with a bored Russian goth girl (or she might have been Ukrainian--I still can't tell the accents apart) at the Data Robotics booth and made fun of the immense New York Times booth, where a small group of old-media dinosaurs struggled to figure out a way to make money on the Web. The expo runs for three days, but we hit everything worth hitting in one longish afternoon.

That night, we were invited out to Porn 'n' Cupcakes by lapis_lazuli.

You'd think that porn 'n' cupcakes would make for a no-fail evening. As it turned out, the porn was a wash and the cupcakes were Vegan, so overall the Porn 'n' Cupcakes experience lack both the erotic titillation and the sweet, sweet sugary excess that one might normally expect from porn 'n' cupcakes.

The evening was a smashing success.

In fact, hanging out with lapis_lazuli and her partner was so much fun that I stayed up talking to them after Scott had called it a night, and the next day we played hooky from the expo to run around the city with them and spend a bit of time in the bowels of an old diesel submarine.




There is (or rather, was--they've recently announced they're going out of business) a BDSM-themed coffee shop called Wicked Grounds in San Francisco. They have some very cool furniture, including this rather fetching chair-cum-St.-Andrew's-Cross thing (which I'd like to build an example of for myself). They also sell copies of my Map of Human Sexuality for sale there, but more to the point, they also have a table that they made by cutting apart one of the posters and laminating it down. Scott, whose photographic skills are considerably better than this image might suggest, got this iPhone pic of me sitting at that table.



We elected to meet up with lapis_lazuli and her partner there, before setting out exploring the bits of San Francisco that aren't the Moscone Convention Center. There are many of them, as it turns out, and quite a few of them are more interesting than the sad sad remnants of MacWorld.

One of them is the Pampanito, an old WWII-era diesel submarine that's been turned into a museum.






I think submarines are very cool, in a sort of "I would never, ever actually want to be a crew member on one" kind of way. I have not, however, been inside a submarine before.

lapis_lazuli's husband offered to bring us on the tour. It was, I have to say, sexy and fun and kind of a turn-on in a way that porn (badly read) 'n' cupcakes (all vegan) were not. Imagine the most primitive steampunk machinery you can, and then bring it kicking and screaming into reality, and you have a WWII submarine. It's astonishing that these things actually worked.

Take this torpedo tube, for instance.



Shooting things with torpedoes is this craft's entire raison d'être, but the process of doing that was incredibly baroque. Spin the knob, open the door, slide a torpedo down a rail into the tube, close it up, and then perform a series of arcane acts involving a startling number of levers and knobs and dials and little widgets on the ends of arms that move these hydraulic rams around...it's amazing the war wasn't over by the time you're done. And it's all made of brass!

The torpedoes themselves, well...



If I understand how they worked correctly, the torpedos burned alcohol for fuel in a burner which was used to heat water to steam. The steam then drove a steam turbine, which was connected by a shaft to a complex mechanical transmission that spun the propellors. A mechanical "computer" of sorts guided the submarine through a programmed series of turns that resulted in the torpedo (hopefully) hitting the target. Subs generally fired while they were on a roughly parallel course with the ship they were shooting at, rather than when they were facing the ship directly; the "firing solution" was the sequence of moves the torpedo would have to go through to catch up with and hit the ship.

Apparently, this actually worked, at least sometimes. It's amazing what a little bit of ingenuity and nearly unlimited funding can accomplish.

Early submarines were diesel-electric jobs, using two four huge diesel engines (in this case, straight unmodified diesel train engines) to turn enormous electric generators that charged 200 tons of lead-acid batteries stored in the bottom deck of the sub. This control panel was used to control the flow of electricity from the generators into the batteries, and from the batteries into the sub's engines.



The levers moved gigantic rheostats, basically the same thing as the fan speed controller on your wall only five feet tall and six feet wide, all locked in a giant metal cage to keep crewmen from stumbling into them and going up like a fly in a bug zapper.

I say this again, with increasing astonishment: this actually worked.

Old tech, especially old tech involving huge levers and knobs and dials and stuff, gets me hot.



I include this photo because one day I will have live in a place that has a gray steel box mounted on the wall with a metal label reading "Battle Telephone" on it. With a big gauge and some valves next to it. Oh, yes, I will.

Now this...



This is the control room of the submarine.

It's a bit less "Hunt for Red October" and a bit more "Someone threw a box full of dials and valves into the room and then bolted them down wherever they landed" than what I had expected. The thing in the foreground, which the camera was actually resting on for this quite lengthy exposure, is the combat table, which is basically a big glass light table that you can draw on with grease pens.

It's appallingly primitive and beautiful and by the time we were here I was ready to pin lapis_lazuli to the wall and do things to her that are illegal in one hundred and seventeen countries plus the District of Columbia. Did I mention that old tech gets me hot?

All of this still doesn't explain how I came to be in Seattle with a woman I'd just met who has tattoos of the structural formulas of various neurotransmitters tattooed on her body having a screaming orgasm while wired up to a computer, except perhaps in the sense that it set a baseline for general sexual arousal that would come into play during the trip home.

Which I'll get to in the next post.


Comments

( 19 comments — Leave a comment )
(Deleted comment)
zastrazzi
Apr. 8th, 2011 01:16 pm (UTC)
I think I just hit the LJ version of 'like' and added you - anyone who features as prominently and frequently as you do in Tacit's journal, I'd have to be a special kind of smrt not to ;)
nisaa
Apr. 5th, 2011 11:26 pm (UTC)
There is (or rather, was--they've recently announced they're going out of business) a BDSM-themed coffee shop called Wicked Grounds in San Francisco.

They're fundraising to stay open. If you or any of your readers can help, even if you don't live in SF, there's a post about it here:
http://fetlife.com/groups/6892/group_posts/1321616
candidgamera
Apr. 6th, 2011 01:25 pm (UTC)
Did you check out the video game museum near the submarine? I was there last year - very cool things, including some of those vintage coin-operated erotica devices from the early 20th century.
tacit
Apr. 6th, 2011 07:49 pm (UTC)
We did! They had a lot of coin-operated penny arcade machines, but sadly no erotic devices.
candidgamera
Apr. 6th, 2011 07:55 pm (UTC)
Well, no, not erotic devices, but those 'short clip of a lady in lingerie' kind of peepshow things.
tacit
Apr. 6th, 2011 07:58 pm (UTC)
Ah. Those we saw. Now I want to design a coin-operated erotic device, though.
labelleizzy
Apr. 20th, 2011 08:20 pm (UTC)
oo. If you do, will you publish the plans under Creative Commons?
fin9901
Apr. 11th, 2011 01:44 am (UTC)
I love the Musee Mechanique. Wish they'd had a bit more pinball though.
fx4
Apr. 6th, 2011 05:13 pm (UTC)
More photos
I don't use Livejournal much, so if you would like to see more of the photos from this (and other trips) start at http://photo.fx4.net/blog . Feel free to poke around there

-- his friend Scott (who seems to be getting the blame here)
edm
Apr. 7th, 2011 06:31 am (UTC)
Re: More photos
Cool photos. Thanks for sharing.

Out of curiosity what are you using for the photo gallery software? It's simultaneously more shiny and more functional than most I've seen.

Ewen
fx4
Apr. 8th, 2011 11:46 pm (UTC)
Re: More photos
I use Lightroom, with the HighSlide Gallery Pro web template fromhttp://theturninggate.net/
pstscrpt
Apr. 6th, 2011 07:27 pm (UTC)
According to The Wiki, the submarine you toured is the same class as the one I've toured:
http://en.wikipedia.org/wiki/USS_Lionfish

It looks like maybe less of the Pampanito was closed off than the Lionfish.


I'm pretty sure American WW2 submarines all used four locomotive engines (accounts from the time always include decisions when they surface of how many engines go to charging the batteries and how many are used for propulsion). Only two were open to the public on the Lionfish tour, but you could see the other two in another room through a window if you knew to look because there ought to be two more engines somewhere.
tacit
Apr. 6th, 2011 07:57 pm (UTC)
Interesting. There was another deck beneath the main deck in the engine room that we couldn't get access to; I'd assumed from the recorded tour information that it was used entirely for batteries (all of which had been removed), but it's entirely possible there could have been two more engines down there.
fx4
Apr. 6th, 2011 10:16 pm (UTC)
There were four engines, in two sequential (and basically identical) rooms, imaginatively called the forward engine room and the after engine room. The engines are two decks tall. (we were in the room with the tops of the cylinders and valve heads, here) The electric motors are in the room below the rheostat cage (collectively, those two rooms (decks?) are called the maneuvering room, which is odd, since they only control propulsion, not direction)

The after battery room is below the galley and crew quarters, the forward battery room is below the officers quarters. The pump room is below the control room (the red lit room)

Yes, I am a submarine geek, Pampanito is the fifth I've been aboard.
hiraethin
Apr. 7th, 2011 03:33 am (UTC)
All that complex engineering and effort, under difficult (to say the least) conditions, and can you imagine how frustrating it was when their torpedoes failed to score again and again? Apparently due to previously undetected engineering faults US subs were effectively shooting blanks for the first year and a half of World War II.

Gorgeous tech, though. It influenced more than half a century of geeks - and that's just so far...
tacit
Apr. 7th, 2011 04:14 am (UTC)
Wow, interesting link!
greendalek
Apr. 7th, 2011 09:26 am (UTC)
Every rec room needs a battle telephone.
fin9901
Apr. 11th, 2011 01:49 am (UTC)
Have you ever seen the inside of a pinball machine back when the scoreboard was still like an old-fashioned car odometer?

The reason pinball machines are the size they are is because before there were CPUs, pinball machines were all dials and levers and such, and they had to be that big in order to make it all work. Nowadays there's a lot of empty space in the middle of a machine cause electronics are more efficient and smaller.
( 19 comments — Leave a comment )